SNAL SNAIL INC

蜗牛游戏宣布最新游戏僵尸狼人杀 (Zombie Within)

蜗牛游戏宣布最新游戏僵尸狼人杀 (Zombie Within)

加州卡尔弗城, Oct. 19, 2023 (GLOBE NEWSWIRE) -- 蜗牛游戏公司(纳斯达克代码:SNAL)(“蜗牛游戏”或“公司”)是一家全球领先的独立互动数字娱乐开发商和出版商. 公司今日宣布将与独立发行子品牌流浪巫师(Wandering Wizard)推出最新游戏《僵尸狼人杀》 (Zombie Within)。这款游戏与 NewGen Studio 合作开发,以先前的旧西部题材社交推理游戏《西部对决》 (West Hunt) 为基础而开发出来的一款将恐怖元素与策略性融为一体的 1-6 人社交推理游戏。

《僵尸狼人杀》 (Zombie Within) 的故事背景设定在末世后的幸存者营地,一群幸存者试图通过阻止僵尸感染的蔓延来拯救无辜的人类。但在他们中间却隐藏着只想要传播病毒并毁灭人类的卧底僵尸。

作为幸存者,玩家的任务是保护居民、修理营地并抓到僵尸。与此同时,作为卧底僵尸,玩家的任务是将感染扩散到全镇,破坏营地的发电机,并在黑暗中变形,杀死任何阻挡他们的幸存者。

"随着技术的进步,社交演绎游戏开始流行起来。这些游戏让玩家在家中就能与朋友和陌生人建立联系。蜗牛公司首席执行官 Jim Tsai 表示:"我们一直以来与 NewGen Studio 在这一类型游戏中的合作带来了新的游戏机制与故事叙述方式,让玩家可以获得沉浸的游戏体验,这也体现了我们将玩家聚集在一起的承诺。

《僵尸狼人杀》 (Zombie Within) 将于 2024 年初通过 Steam 以抢先体验的方式正式登陆 PC 平台。玩家可通过以下网址预订该游 。敬请关注《流浪巫师》的最新动态并在 X(前推特 Twitter)和 Discord 上关注。

关于

蜗牛游戏作为全球领先独立开发商和出版商,为世界各地的消费者提供互动数字娱乐,并在各种平台(包括游戏主机、电脑和移动设备)设计高质量的游戏。

关于

Wandering Wizard 是 Snail Games 的新出版品牌。这个新的分公司致力于将西方独立开发的游戏推向全球市场。Wandering Wizard 总部位于加利福尼亚州洛杉矶。

免责声明

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms; expectations for future growth and performance; and assumptions underlying any of the foregoing.

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19/10/2023

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