IDCC InterDigital Inc.

3.5 Billion ‘Gamers’ Globally by 2024, but Cloud Gaming Must Evaluate Business Models in Order to Survive

3.5 Billion ‘Gamers’ Globally by 2024, but Cloud Gaming Must Evaluate Business Models in Order to Survive

Report by ABI Research and InterDigital confirms cloud gaming providers should favor subscription-based pricing models to take advantage of market potential

WILMINGTON, Del., July 16, 2020 (GLOBE NEWSWIRE) -- A new report from ABI Research has found almost half of the expected population in 2024 will be gamers. To take advantage of this huge market potential, telecommunications companies, internet service providers (ISPs), and original equipment manufacturers (OEMs) must evaluate different business models to determine whether the cloud gaming service will succeed or fail.

Commissioned by InterDigital, the report “Cloud gaming: Enabling a next generation gaming and streaming paradigm” states that the video gaming market is now among the largest entertainment industries in the world. Currently, more than 2.3 billion individuals play video games, and the number of gamers is expected to grow substantially over the next four years to more than 3.5 billion gamers by 2024. The Asia-Pacific region represents the largest gaming base with 51% of the worldwide total. The Americas, at roughly 20% of the player base, represent the second largest revenue opportunity.

The report suggests that for cloud gaming operators to capitalize on this growing industry, they must evaluate their business models while the market is in the early stages of its life cycle. Over-the top media services, like online video streaming, offer the most pragmatic and consumer-friendly option thanks to monthly, quarterly, or annual subscription plans. Consumers favor unlimited subscription plans over time-based payment plans, even if they end up paying more than what they would on a usage payment plan.

Subscription models are also intended to shape user behavior. A parallel can be drawn with mobile data, where caps were implemented to increase revenue, but also to dictate usage. While usage-based fees are less popular, they could prove to be the optimal strategy for market players in early cloud gaming days, especially when it might be challenging to convert the core gaming audience from gaming PCs and consoles.

Furthermore, the future of cloud gaming doesn’t lie solely in traditional video games. According to the report, there are increasing opportunities for market players to add gaming elements to non-gaming activities and content. Gamification can increase flexibility in delivery and consumption, opening new use cases and applications, such as within workplace collaboration tools and fitness applications. Augmented Reality (AR) and Virtual Reality (VR) also have inherent synergy with gaming and, more specifically, with cloud gaming.

“The cloud gaming market is rapidly growing, and it’s clear those who act now will capitalize on this opportunity. But these players need to act fast if they want to take advantage of everything this exciting market has to offer,” said Laurent Depersin, R&I Senior Lab Director at InterDigital. “As developments in 5G and Wi-Fi penetrate the mainstream, enabling more products and services to become gamified, we’ll see Gaming-as-a-Service (GaaS) really come to life—pulling in new gamers, and encouraging existing ones to make the transition to the cloud, thanks to its user friendly business model. For cloud gaming and GaaS to succeed, players need to ensure they deliver both the right business model and the right user experience to drive mainstream adoption.”

To access the full report ‘Cloud gaming: Enabling a next generation gaming and streaming paradigm’ please click .

About InterDigital®

InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ and is included in the S&P MidCap 400® index.

InterDigital is a registered trademark of InterDigital, Inc.

For more information, visit: .

InterDigital Contact:

Roya Stephens

Email:

+1 (858) 210-4814

EN
16/07/2020

Underlying

To request access to management, click here to engage with our
partner Phoenix-IR's CorporateAccessNetwork.com

Reports on InterDigital Inc.

 PRESS RELEASE

InterDigital raises third quarter outlook

InterDigital raises third quarter outlook New smartphone license agreement drives projected ARR1 to all-time high of $579 million WILMINGTON, Del., Sept. 22, 2025 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a mobile, video and AI technology research and development company, today announced that it has signed a new license agreement with a major Chinese smartphone vendor and has raised its outlook for third quarter 2025. "This new license agreement, which was concluded through amicable negotiation, adds another major smartphone player to our customer base and increases our pro...

 PRESS RELEASE

InterDigital appoints Julia C. Mattis as Chief Licensing Officer

InterDigital appoints Julia C. Mattis as Chief Licensing Officer WILMINGTON, Del., Sept. 18, 2025 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a mobile, video, and AI technology research and development company, today announced that Julia C. Mattis has been appointed as the company’s new Chief Licensing Officer, reporting to Liren Chen, President and Chief Executive Officer of InterDigital. Julia joined InterDigital in 2010 and has worked in several senior positions across the licensing team including Chief Licensing Counsel, Head of Smartphone Licensing, and, most recently, In...

 PRESS RELEASE

InterDigital Declares Increase in Quarterly Cash Dividend

InterDigital Declares Increase in Quarterly Cash Dividend WILMINGTON, Del., Sept. 17, 2025 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a mobile, video and AI technology research and development company, today announced that its Board of Directors has approved an increase in the company’s quarterly cash dividend from $0.60 to $0.70 per share. The increase in the regular quarterly dividend will take effect beginning with the dividend paid in fourth quarter 2025. The Board of Directors also declared a regular quarterly cash dividend of $0.70 per share on its common stock, payable...

 PRESS RELEASE

InterDigital awarded injunction against Disney

InterDigital awarded injunction against Disney WILMINGTON, Del., Sept. 11, 2025 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a mobile, video and AI technology research and development company, today announced it has been awarded a preliminary injunction against Disney by a court in Brazil. The 7th Corporate Court of the Judicial District of the Capital of Rio de Janeiro ruled that InterDigital is entitled to a preliminary injunction over Disney’s infringement of two InterDigital patents related to AVC and HEVC video coding technology. The decision follows the publication of an...

 PRESS RELEASE

At IBC 2025, InterDigital to Showcase Codec Innovation Underpinning Au...

At IBC 2025, InterDigital to Showcase Codec Innovation Underpinning Authentic, High-Quality Video Streaming InterDigital to spotlight optimized streaming when Film Grain preservation meets VVC performance WILMINGTON, Del., Sept. 03, 2025 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a mobile, video and AI technology research and development company, will showcase state-of-the-art video innovation at the International Broadcasting Convention (IBC), taking place in Amsterdam from September 12 – 15, 2025. InterDigital will demonstrate at IBC alongside MC-IF partners at the Ultra H...

ResearchPool Subscriptions

Get the most out of your insights

Get in touch