SNAL SNAIL INC

蝸牛遊戲宣布最新遊戲殭屍狼人殺 (Zombie Within)

蝸牛遊戲宣布最新遊戲殭屍狼人殺 (Zombie Within)

加州卡爾弗城, Oct. 19, 2023 (GLOBE NEWSWIRE) -- 蝸牛遊戲公司(納斯達克代碼:SNAL)(“蝸牛遊戲”或“公司”)是一家全球領先的獨立互動數字娛樂開發商和出版商. 公司今日宣布將與獨立發行子品牌流浪巫師(Wandering Wizard)推出最新遊戲《殭屍狼人殺》 (Zombie Within)。這款遊戲與NewGen Studio 合作開發,以先前的舊西部題材社交推理遊戲《西部對決》 (West Hunt) 為基礎而開發出來的一款將恐怖元素與策略性融為一體的1-6 人社交推理遊戲。

《殭屍狼人殺》 (Zombie Within) 的故事背景設定在末世後的倖存者營地,一群倖存者試圖透過阻止殭屍感染的蔓延來拯救無辜的人類。但在他們中間卻隱藏著只想要傳播病毒、毀滅人類的臥底殭屍。

身為倖存者,玩家的任務是保護居民、修理營地並抓到殭屍。同時,身為臥底殭屍,玩家的任務是將感染擴散到全鎮,破壞營地的發電機,並在黑暗中變形,殺死任何阻擋他們的倖存者。

"隨著技術的進步,社交演繹遊戲開始流行起來。這些遊戲讓玩家在家中就能與朋友和陌生人建立聯繫。蝸牛公司首席執行官Jim Tsai 表示:"我們一直以來與NewGen Studio 在這一類型遊戲中的合作帶來了新的遊戲機制與故事敘事方式,讓玩家可以獲得沉浸的遊戲體驗,這也反映了我們將玩家聚集在一起的承諾。

《殭屍狼人殺》 (Zombie Within) 將於 2024 年初透過 Steam 以搶先體驗的方式正式登陸 PC 平台。玩家可透過以下網址預訂該遊 。請關注《流浪巫師》的最新動態並在 X(前推特 Twitter)和 Discord 上關注。

關於

蝸牛遊戲作為全球領先獨立開發商和出版商,為世界各地的消費者提供互動數位娛樂,並在各種平台(包括遊戲主機、電腦和行動裝置)設計高品質的遊戲。

關於

Wandering Wizard 是蝸牛遊戲的新出版品牌。這個新的分公司致力於將西方獨立開發的遊戲推向全球市場。 Wandering Wizard 總部位於加州洛杉磯。

免責聲明

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms; expectations for future growth and performance; and assumptions underlying any of the foregoing.

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19/10/2023

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