SLGG Super League Gaming

Super League Gaming Continues to See Dramatic Audience Growth; April 2020 Year-To-Date Already Larger Than All of 2019

Super League Gaming Continues to See Dramatic Audience Growth; April 2020 Year-To-Date Already Larger Than All of 2019

SANTA MONICA, Calif., May 05, 2020 (GLOBE NEWSWIRE) -- (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players around the world, continues to see unprecedented audience growth across new user registration, total hours of gameplay, video views, and digital advertising impressions. With significant increases in all areas, April 2020 proved to be a record-breaking month for the company, helping to propel year-to-date numbers to higher levels than was achieved in all of 2019.

“The growth we are seeing is a reflection both of the strength of our platforms and the overall strength of the gaming business right now,” said Ann Hand, Chairman and CEO of Super League Gaming. “We are encouraged by the high level of engagement and believe it represents an increase in passionate gamers who are excited to be part of the Super League community. The surge in activity also provides a richer set of opportunities to monetize our expanding audience.”

“Super League is delivering on our promise to players, which is to provide premium gameplay and content experiences that capture their passion,” said Matt Edelman, Super League’s Chief Commercial Officer. “In these isolating times, gaming has proven that one of its super powers is helping friends stay connected with each other and with the broader world outside of their homes. We are confident that engaging with Super League will continue to be a bright spot in their days.”

Super League’s year-to-date audience metrics include:

  • 259% growth in monthly visitors between December and April to , Super League’s Minecraft community, showing the unparalleled excitement around the platform and the continued growth of one of the most passionate and creative communities of Minecraft players;

     
  • 62% increase in registered users across Super League since December;

     
  • 435% growth in monthly video views vs. December on Framerate, Super League’s social video gameplay highlights network;

     
  • More than 16 million monthly gameplay hours on the Super League platform in 2020 through April, which represents nearly 10% more gameplay hours than all of 2019;

     
  • 205 million monthly video views and digital ad impressions across Super League’s network of digital and social channels in April, 70% more than all of 2019

About Super League Gaming

(Nasdaq: SLGG) is a leading esports community and content platform for competitive, everyday gamers, fans and friends of all ages and skill levels. With a focus on positive and inclusive gameplay, Super League enables players to experience their sport like the pros while also developing sportsmanship, communication and team-building skills. Powered by a proprietary technology platform, Super League operates physical and digital experiences in partnership with publishers of top-tier games. Local movie theatres, PC cafes, restaurant and entertainment venues are transformed into esports arenas where gamers compete, socialize, spectate and celebrate the amateur esports lifestyle. Super League’s platform offers unique amateur esports experiences that not only ratchet up the competition for avid gamers, but also attract audiences with elite amateur broadcasts that transform physical venues as well as fuel SuperLeagueTV’s Twitch and YouTube channels.

Forward-Looking Statements

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are “forward-looking” statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products and potential market opportunities. Risks and uncertainties include, among other things, our ability to implement our plans, forecasts and other expectations with respect our business; our ability to realize the anticipated benefits of events that took place during and subsequent to the quarter ended March 31, 2020, including the possibility that the expected benefits will not be realized or will not be realized within the expected time period; unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers’ needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our financial results are included in the section titled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the year ended December 31, 2019 and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC’s website at In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements.

Media Contact:

Gillian Sheldon

Super League Gaming

Investor Relations:

Sean McGowan and Cody Slach

Gateway Investor Relations

EN
05/05/2020

Underlying

To request access to management, click here to engage with our
partner Phoenix-IR's CorporateAccessNetwork.com

Reports on Super League Gaming

 PRESS RELEASE

Super League Debuts AI-Driven Playable Media Product via Exclusive Par...

Super League Debuts AI-Driven Playable Media Product via Exclusive Partnership with AdArcade Expanded Capabilities Allow Brands to Convert Video Campaigns Into High-Impact Playable Media at Scale SANTA MONICA, Calif., Jan. 28, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in playable media trusted by global brands to reach and activate gaming audiences, today announced an expansion of its exclusive partnership with AdArcade, introducing new AI-powered capabilities that significantly broaden how brands can deploy playable media at scale within rewarded mobile video invento...

 PRESS RELEASE

Super League Secures Exclusive Partnership with Solsten to Power Next ...

Super League Secures Exclusive Partnership with Solsten to Power Next Phase of Growth Through AI-Driven Audience Intelligence Psychology-Based Insights to be Integrated Into Campaign Planning, Creative, and Optimization SANTA MONICA, Calif., Jan. 23, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, today announced an exclusive strategic partnership with Solsten, an AI-driven audience intelligence company specializing in psychology-based consumer insig...

 PRESS RELEASE

Super League Enters Next Phase of Execution, Bringing the Power of Pla...

Super League Enters Next Phase of Execution, Bringing the Power of Play to Modern Marketing SANTA MONICA, Calif., Jan. 21, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, issued a letter to shareholders from the Company’s Chairman and Chief Executive Officer, Matt Edelman. Fellow Shareholders, Over the past ten months, and particularly since completing our financing in October, Super League has undergone a fundamental transformation. ...

 PRESS RELEASE

Super League Announces 1-for-12 Reverse Split

Super League Announces 1-for-12 Reverse Split SANTA MONICA, Calif., Jan. 21, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leader in playable media trusted by global brands to reach and activate gaming audiences through playable ads and gamified content, announced today a reverse stock split of its issued and outstanding shares of common stock, par value $0.001 per share ("Common Stock"), at a ratio of 1-for-12 (the “Reverse Split”). The Reverse split is expected to become legally effective at 12:01 AM on January 23, 2026 (the "Legal Effective Date"). The shares ...

 PRESS RELEASE

Super League and Regal Launch Roblox Theatre Experience for National P...

Super League and Regal Launch Roblox Theatre Experience for National Popcorn Day Activation Showcases the Power of Play for Movie Fans in Branded Immersive Experience SANTA MONICA, Calif., Jan. 15, 2026 (GLOBE NEWSWIRE) -- returns on January 19, and Regal is celebrating the 2026 holiday by bridging the gap between the physical theatre and the digital world. Through a collaboration with Super League, a leader in playable media, Regal is launching a virtual movie theatre on Roblox that rewards players for engaging with the power of play. Bringing the Lobby to the Leaderboard For the fir...

ResearchPool Subscriptions

Get the most out of your insights

Get in touch