Report
MarketLine Department
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Global Games Consoles

Summary
Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the global
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames consoles market
- Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Global games consoles market with five year forecasts by both value and volume

Synopsis
Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buys
- What was the size of the Global games consoles market by value in 2016?
- What will be the size of the Global games consoles market in 2021?
- What factors are affecting the strength of competition in the Global games consoles market?
- How has the market performed over the last five years?
- Who are the top competitiors in the global's games consoles market?

Key Highlights
The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.

The global games consoles market had total revenues of $6,604.7m in 2016, representing a compound annual rate of change (CARC) of -12.2% between 2012 and 2016.

Market consumption volumes declined with a CARC of -15% between 2012 and 2016, to reach a total of 27.2 million units in 2016.

Smartphones and Smart TVs with streaming devices offer entertainment services at a significantly reduced price. Console growth will remain sluggish as economic recovery remains poor in many countries.
Underlying
Ubs Sicavmsci Switzerland 20/35 Ucits Hedged To GBP A Acc ETF

Provider
MarketLine
MarketLine

MarketLine, a world-leading provider of commercial intelligence, has over 400 experienced analysts, consultants, and researchers with regional and sector expertise in market sizing, competitor tracking, socio and macro economics, and business drivers.

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Analysts
MarketLine Department

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