9697 Capcom Co. Ltd.

Capcom’s Dead Rising Deluxe Remaster Announced for September 19 Release! Zombie Paradise Returns with All-new Graphics!

Capcom Co., Ltd. (TOKYO:9697) today announced that the digital version of Dead Rising Deluxe Remaster will be released on September 19, 2024, ahead of the physical version.

This press release features multimedia. View the full release here:

Dead Rising Deluxe Remaster (Graphic: Business Wire)

Dead Rising Deluxe Remaster (Graphic: Business Wire)

Dead Rising Deluxe Remaster is a revival of Dead Rising, a title that garnered fans across the globe due to its fresh concept and gameplay experience, developed on Capcom’s proprietary RE ENGINE. By bringing the game to a new generation of consoles, Capcom has enhanced the overall gameplay experience, such as with vastly improved graphics made possible with high-quality modeling, better play controls, and the addition of 3D audio. Further, by including 14 languages for text and 9 languages for voice, Capcom has put together a game that goes beyond a typical remaster and is truly worthy of being called “Deluxe.”

In addition to regularly releasing major new titles each year, Capcom is focusing on re-activating dormant IPs that haven’t had a new title launch recently. The company is working to further enhance corporate value by continuing to leverage its rich library of content, such as by reviving past IPs as Deluxe Remasters to make highly-efficient and high-quality titles.

Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry leading game development capabilities in order to create highly entertaining gameplay experiences.

About the Dead Rising series:

Dead Rising is an action and adventure series that challenges players to find the truth behind zombie outbreaks while battling hordes of the undead in new and exciting ways. Since the release of the first title in August 2006, the games have attracted fans across the globe with their darkly humorous settings and exhilarating action. As of March 31, 2024, cumulative sales of the series exceeded 16 million units.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found at

EN
02/07/2024

Underlying

To request access to management, click here to engage with our
partner Phoenix-IR's CorporateAccessNetwork.com

Reports on Capcom Co. Ltd.

Pelham Smithers
  • Pelham Smithers

PSA Media & Entertainment: Capcom (9697 JT) FY25 Q3 OP +45% YoY, Beats...

Pelham Smithers reviews Capcom’s FY25 Q3 performance and discusses what to expect for the Q4 and full-year results.

Pelham Smithers
  • Pelham Smithers

PSA Media & Entertainment: Capcom (9697 JT) Makes Resident Evil Requie...

Issues with the performance of Monster Hunter Wilds following DLC updates may not have impacted earnings performance, but they soured what would otherwise have been an impressive outing for Requiem at both Gamescom and TGS, and while Capcom’s results have been fine, Pelham Smithers addresses the concern that Requiem’s launch next month will be hurt by the same problems as befallen Monster Hunter Wilds.

Pelham Smithers
  • Pelham Smithers

PSA Media & Entertainment: Capcom’s (9697 JT) Pragmata Demo is a Great...

Capcom’s new game, Pragmata, fills a hole in the firm’s SciFi shooter genre and you not only have to solve a puzzle, you have to shoot and move at the same time. It will be one of Capcom’s key game releases for 2026.

Pelham Smithers
  • Pelham Smithers

PSA Media & Entertainment: Are We at Peak Japan Soft Power? Considerin...

Switch 2, Hello Kitty and Demon Slayer have underlined the success of Japan’s global pop culture influence. In this review, Pelham Smithers discusses whether 2025 will be the peak, or if there more to come. In light of the capital limitations faced by Japanese game developers evident at TGS2025, Pelham thinks further consolidation is likely and suggests three likely scenarios.

ResearchPool Subscriptions

Get the most out of your insights

Get in touch