Report

Bandai Namco (7832 JP): Dragon Ball Takes IP Strategy to New Level

Main Points
• Bandai Namco has one of the lowest EV/OPs amongst listed video game stocks globally – the implication of this is not just that investors think Bandai Namco can’t improve margins, it can’t grow top-line much either.
• Given the firm’s exposure to what could be considered demographically vulnerable businesses, Bandai Namco’s strategy to overcome a stagnant toy market has been to grow its overseas business and broaden the age appeal of its character goods.
• The shift to hard core gaming took off when Dragon Ball Xenoverse, One Piece: Pirate Warriors 3, Dark Souls II, Project Cars and Naruto Shippuden 4 came out, sending overseas console game sales through the 20mil mark.
• Contributions from IP is capped as Bandai Namco only licenses the IP – so only has partial access to the earnings stream. Having spent ¥5bil between FY15 and FY17 on IP creation, the company intends to spend ¥25bil on IP creation between FY18 and FY20.
• The fortunes of Dragon Ball started to move up a gear in FY15, but it was Xenoverse that really made a difference. The whole franchise moved to a new level in FY17, with the release of Dragon Ball FighterZ.
• Having successfully transformed the fortunes of the Dragon Ball franchise, management is now looking to see if it can repeat the trick with One Piece.
• Monetization of the Tekken franchise is helped by the game’s popularity as an eSport as downloadable content can generate a steady form of revenue for the game. Moreover, with 259 arcades in Japan, and another 702 with revenue-sharing agreements, Bandai has the biggest access to arcades of any game publisher.
• While our FY18e OP is below sell-side consensus due mainly to the stronger yen, given valuations for the stock, we are not entirely convinced that sell-side consensus reflects buy-side consensus, and there is certainly room for upside in our forecasts if the company’s live performances do better in FY18.
Underlying
BANDAI NAMCO Holdings Inc.

Bandai Namco Holdings is a holding company engaged in the planning and execution of medium- and long-term business strategies for the Group. Co. operates in three business segments: toy and hobby, network entertainment, and visual and music production. Co.'s principal products include toys, candy toys, products for vending machines, cards, plastic model kits, apparel, sundries, stationery, home-use video game software, commercial-use video game machines, and prizes for amusement arcade machines, video products, video software and on-demand video distribution. Co. is also involved in the operation of amusement facilities, as well as the transportation and the real estate management services.

Provider
Pelham Smithers Associates Ltd
Pelham Smithers Associates Ltd

Founded in 2009, Pelham Smithers Associates (PSA) provides market intelligence on Asian technology, focusing in particular on Japan. The industries covered by our team of specialists are: consumer electronics, telecomms, pharmaceuticals, internet, electronic parts and materials, automotive technology, retail and capital goods. 

PSA produces both company and sector reports. The focus of PSA’s research is to identify winners and losers as new technologies impact the top and bottom lines of corporations. Critical to our research is the clear explanation of how these new technologies work and how they impact companies and industries. 

The founding partners have worked closely together for twenty years and the team has more than doubled in size since 2012. 

Analysts
Pelham Smithers

Other Reports on these Companies
Other Reports from Pelham Smithers Associates Ltd

ResearchPool Subscriptions

Get the most out of your insights

Get in touch