Summary Marketline's II-VI Incorporated Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments report includes business description, detailed reports on mergers and acquisitions (M&A), divestments, capital raisings, venture capital investments, ownership and partnership transactions undertaken by II-VI Incorporated since January2007. Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic...
Summary Sony Corporation (Sony) is a manufacturer of electronic equipment, semiconductors, medical related equipment, instruments, and devices. The company’s products comprises televisions, mobile phones, music systems, cameras, game consoles and software, semiconductors, batteries and other electronic components. Sony produces, acquires and distributes recorded music, motion pictures and television programming; and operates television and digital networks. It also provides services such as b...
Our impression of Sony’s new year’s guidance is mixed. While stronger software sales of PlayStation 4 seems to push the profit of the Game & Network Sales segment above our forecasts, increasing capital expenditure and R&D expenses depressed the profitability of image sensors, and intense smartphone competition will continue to be a headache for Sony. Overall, the new guidance is in line with our view that Sony’s fundamentals have reached a plateau, as midterm growth of semiconductors wi.....
Main Points • Punchy FY17 results are giving way to concerns of tough comps ahead for FY18, in part because Â¥44bil of FY17 OP was from one-offs • Company expected to report strong FY17 results, but interest lies in Sony’s FY18 forecasts • Three divisions (gaming, music and film) should be able to report higher earnings • Semiconductor division expected to report lower earnings. However, because of expected 4Q FY17 losses, the year-on-year comparison need not be as extreme as feared. â...
Gaming: eSports in Japan Nikkei eSports Article Underscores How Far Japan Has Slipped in eSports, but Also Highlights the Potential Tags: Capcom (9697 JP), Bandai Namco (7832 JP), Square Enix (9684 JP), Alibaba (BABA US), Tencent (700 HK), Konami (9766 JP), Koei Tecmo (3635 JP), Nintendo (7974 JP), Sony (6758 JP), Microsoft (MSFT US), Nexon (3659 JP) Just how big is the global eSports market? PwC is quoted by the Nikkei in a lengthy article today as estimating that the global eSports market ...
Japan Market Comment by Pelham Smithers, Julie Boote and Joel Scheiman Nikkei ¥21,824.03 (+¥354.83 / +1.65%); Topix ¥1,741.30 (+¥25.82/ +1.51%); ¥/$106.59 Tags: Alps (6770 JP), Eisai (4523 JP), Merck (MRK US), Universal Entertainment (6425 JP), Wynn (WYNN US), Ulvac (6728 JP), Tokyo Seimitsu (7729 JP), Canon (7751 JP), Samco (6387 JP), Spotify (SPOT US), Sony (6758 JP), Warner Music (unlisted), Honda (7267 JP), Toyota 7203 JP), Miraial (4238 JP), Samsung (005930 KS), Shin-Etsu Polymer (797...
2018 is likely to be something of an inflection point for the smartphone industry. If the trend from 4Q 2017 continues, then this will be the first year that smartphone volumes decline. As an extension of that, it is also quite likely that ASPs will decline in 2018, although – worryingly for handset makers – bill of materials (BoM) could continue to rise. Volumes and ASPs to Decline, Yet the BoM Could Continue to Rise While this is clearly bad news for the handset makers, for which ones in p...
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